Tetsuya Mizuguchi

Tetsuya Mizuguchi

Mizuguchi is best known as the creator behind critically acclaimed titles including Sega Rally Championship, Space Channel 5, Rez, Lumines, Child of Eden and most recently Rez Infinite. His lifelong pursuit of research centered around activating one’s imagination and elevating human consciousness through media has resulted in crafting highly unique, one-of-a-kind experiences not limited to…

Jason Wang

Jason Wang

Starting from the DOS era, Jason has been in the industry for 25 years, participated in developing famous Taiwanese PC games such as Flame Dragon Knights, Tian Di Jie and more. He switched path to mobile game development around 15 years ago, creating more than 200 J2ME-based projects, including Legend of Ancient, which accumlated more…

Kevin Chiao

Kevin Chiao

Kevin Chiao, Head of Business Development for Google Play in Taiwan and Hong Kong Kevin Chiao leads business development in Taiwan and Hong Kong for Google Play apps and games. He focuses on growing developer revenue, managing new initiative outreach, and influencing the product development of key Google Play features such as developer console, search…

Elliot Lu

Elliot Lu

Mr. Elliot Lu is a semiconductor industry veteran with 14+ years of global experience driving successful sales and business development of desktop CPU and chipset. Extensive professional background that includes postings in R&D, customer support engineering and product marketing field. He is currently managing Virtual Reality of Far East side where is responsible for business…

SOMI

SOMI

Somi is a solo indie developer from South Korea. He has released three titles since 2014: Rabbit Hole 3D(2014), RETSNOM(2015)and Replica(2016). Replica has received numorous awards including Grand Prix Award from Taipei Game Show 2017. He loves game development because video games are the best art medium for him to transfer his thoughts and stories…

Alvin Lo

Alvin Lo

Alvin Lo is currently the overseas operations manager of Xiamen Qingci Digital. An expert in mapping out game walkthroughs for others, Lo has posted several well-received projects, including walkthroughs for popular games such as New Tianshang Bei (新天上碑), Internet Sango (網路三國), and Heroes of Jin Yong (金庸群俠傳). His walkthrough website created especially for the game…

YuRen Lin

YuRen Lin

Yu-Ren Lin is the CEO of mobile game studio Uwan, with more than ten years of game development under his belt. He specializes in Java and client-side programming, including iOS and Android. Yu-Ren is also quite well-versed in server-side. His projects include Lightning Rangers (特攻天團), Lightning Fighter 2 (閃電戰機2), and Lightning Fighter (閃電戰機).

Max Kriester

Max Kriester

Max Kriester is a programmer and game designer based out of Berlin, Germany. He has been working for the independent games studio Data Realms since June 2015. Before he was hired he gained his experience by teaching himself programming and game development while still at school by modding games and making games himself. Later at…

Kevin Chen

Kevin Chen

Born in Taichung, Kevin Chen moved to Australia at the age of 5 with his family. At the age of 15, he returned to Taiwan in order to finish high school before returning to Australia where he now resides in Melbourne. With a burning passion for Games, Visual Novels and Anime, he founded Route 59…

Bruce Chen

Bruce Chen

Bruce Chen is the Business Development Representative at AWS, responsible for providing services to clients in Taiwan. He cares a lot for how new business models will emerge from new technologies, and devoted to help the game industry and web startups develop cloud strategies, cut expenses through utilizing AWS, become more agile, accelerate innovations, and…

James Tien

James Tien

James Tien oversees the business development of Google Cloud in Taiwan. Having been in the cloud business since 2012, he is proud to have witnessed such significant paradigm shift. Google externalizes a lot of its technologies (be it big data, machine learning or AI) as part of the Google Cloud offerings. Companies of all sizes…

郭正華

郭正華

現為 CloudMile 科技長,曾任偉康科技首席顧問、中網數位 COO, CTO, CEO、中時網路科技副科技長、友聯資訊專案總監、Keane Inc. Senior Consultant 等技術專家。專精於 Google Cloud 服務、大數據分析及機器學習技術。

Joe Chen

Joe Chen

Joe Chen currently serves as a game director at Akatsuki Taiwan Inc., and has been in the industry for 14 years, working on multiple well-known MMORPGs. After the rise of mobile games, he now focuses on globalization and operations, but he is still a hardcore developer deep in his heart, hoping to create a great…

Johnny Jan

Johnny Jan

Johnny is a senior game producer in Taiwan, and founded Winking Entertainment and its predecessor, WindThunder Studio in the past 20 years. Heroine Anthem, produced by WindThunder, was one of the most famous game series in Taiwan and Chinese-speaking regions. Winking Entertainment is the leading VR developer and publisher in the Greater China area, and…

Kelvin Lo

Kelvin Lo

Kelvin has spent over 10 years working as a game producer in Taiwan. He is an enthusiastic gamer himself and has an extensive multimedia industry network. Kelvin is a passionate Unity advocate and wants to share his experience and knowledge, to continue to learn new things and to help anyone who wants to make great…

Thomas Fan

Thomas Fan

Thomas has been a life-long, passionate gamer since he first got his hands on a black & white-only computer game, and enjoyed a wide variety of videogames during all these times. He once participated in all of the raid bosses’ first kills in 2 of the World of Warcraft Taiwan servers. After joining the industry,…

Vincent Yang

Vincent Yang

Vincent holds a degree from Cox School of Business, Southern Methodist University. He has been the keyboardist, composer and arranger for PUMPKINney Fan Club in the past. After his compulsory military service in Taiwan, he went on to work at The Bank of Tokyo-Mitsubishi UFJ. Vincent founded his own indie game studio in 2014 and…

Wen Chen

Wen Chen

Co-founder of both Coconut Island Studio and Chinese Independent Games Alliance (CIGA). Since 2009, Coconut Island has developed well-received games such as Naughty Kitties, Haywire Hospital and One Tap Hero, and also created their own indie publishing services starting from 2016, sucessfully launching titles like Home Behind, Detention, Super Phantom Cat, Asura and more. As…

Hayato

Hayato

Hayato has been working in the game industry for 13 years as a game designer, and participated in a wide variety of projects including J2ME, MMO, browser and mobile games, also worked on educational tablet games for kids in more recently. He is self-reliant, good at rapid prototyping, and loves game jams, creating more than…

Sylvie Hsieh

Sylvie Hsieh

Sylvie loves classical Chinese culture. During her studying days at Dept. of Chinese Literature, National Taiwan University, she and 2 other close friends co-developed the demo version of Philosophic Love (東周列萌志), starting with zero knowledge in game development, to more than 250K downloads of the demo version. After graduation, she joined SoftStar and participated in…

Sid Wang

Sid Wang

Sid Wang’s life as a gamer started over 30 years ago, when he received his first Nintendo Famicom as a 5-year-old. His favorite game developers are Kojima Hideo and Yoko Taro, and he is currently addicted to the games NieR: Automata and SINoALICE. He has worked in domestic Taiwanese game companies as well as US-based…

Kanzaki Yoshikazu

Kanzaki Yoshikazu

Yoshikazu joined the game industry in the early days of mobile games, and also participated in console game development. He later started working at BANDAI NAMCO Entertainment since 2014, and was involved in quite a few projects in different roles. In early-2017, Yoshikazu transferred to producer department, and currently works on several new services and…

Tahan Lin

Tahan Lin

Tahan Lin is the founder/CEO of Backer-Founder and a mid-core game addict who loves almost all game genres, excluding fighting and shooting. Backer-Founder is Taiwan’s first crowdfunding consultant company, offering strategic planning, content creation, and promotion services for crowdfunding projects, for both domestic and overseas, while also developing assisting tools including independent crowdfunding solution Backme,…

Alain Xalabarde

Alain Xalabarde

Alain is a Game Designer at IGT, the world leader in casino games. He has a background as an award-winning film-maker and is a published author. Prior to working at IGT, Alain was the founder of A-line Games. His works include board games, video games and, of course, casino games.

Kho Chia Wen Sharon

Kho Chia Wen Sharon

Sharon is one of the co-founders of IMBA Interactive along with two other partners who share the vision of bringing about positive change in the industry. These days, aside from creating original music compositions and customised sound design for games, she finds herself travelling around the region, championing and sharing about the importance of audio…

Justin Ng

Justin Ng

Justin is the Design + Business Guy at Gattai Games, where he contributes to Game Design and tries to keep money in the bank. The Singapore-based game studio is behind Stifled, a multi-award winning, VR and Microphone enabled sound-based horror game where sound is the only way you see and the enemies HEAR your fear.…

Zhang Xin

Zhang Xin

CEO & Co-founder of Shanghai Youhu Co. Ltd. (UWA) Zhang Xin graduated from a major CAD & CG lab in Zhejiang University and holds a PhD in Science. His main research interests are CG and Digital Geometry Processing. He joined Shanda Games as a game development engineer in July 2011, and went on to participate…

Jung-Sheng Lin

Jung-Sheng Lin

Also know as Johnson Lin. With the help of friends and colleagues, he started an indie game developers’ meetup in Taipei since early-2011, and later also hosted game jams and other community events. He is currently running IGDShare, serving IGDA Taiwan Chapter as the main point of contact, and also one of the co-founders of…

David Sapienza

David Sapienza

DAVID SAPIENZA – DIRECTOR (VIVE STUDIOS) – Currently overseeing an internal VR development studio, 2 Bears Studio, inside the Vive Studios organization within HTC. Before joining the VIVE Studios team, David lead the development of the beloved Minecraft on Hololens at Microsoft Studios, oversaw gameplay for Project Spark, produced 13+ games as a Senior Producer…

Louis Lu

Louis Lu

Louis is a senior artists who was involved in a number of very well-known games. He co-founded indie game studio Qubit Games, and currently serves as its Art Director.

Hans Chen

Hans Chen

Hans Chen graduated from the Department of Industrial and Commercial Design at National Taiwan University of Science and Technology. He is a co-founder of the Red Candle Games team and the game graphics designer in charge of the graphics, visuals, and design-related tasks for the company’s games. Before becoming part of Red Candle Games, he…

Chun Chuan Tu

Chun Chuan Tu

Founder and programmer of indie game studio Noxy Games, Chun-Chuan Tu has about 15 years of player experience in rhythm games and has participated in several rhythm game competitions. His love for rhythm games is what spurred him to rally a group of fellow players to found Noxy Games. The group’s first project, mobile game…

Alvin Chung

Alvin Chung

As the CTO and co-founder of Rayark Inc, Alvin Chung involved in the front- and back-end development for several of their games—including Implosion, VOEZ, Sdorica, and Soul of Eden—while also aiding in the planning of the production workflow for each project and establishing a variety of infrastructures for game programmers at Rayark Inc.

Zheng Xian Qiu

Zheng Xian Qiu

Zheng Xian Qiu is currently a Rails programmer. Though his day job is about website development right now, deep inside he dreams of becoming a game developer—not a full-time one, probably, but he firmly believes that game developing will remain his lifetime hobby.

Wen-Kai Tai

Wen-Kai Tai

Wen-Kai Tai is currently a professor in the Department of Computer Science and Information Engineering at National Taiwan University of Science and Technology, as well as a member of the GAME Research Center and the GAME Lab. In recent years, he has been working mainly on procedural content generation (PCG), game design automation, game AI…

Fate Yaiba

Fate Yaiba

Fate Yaiba used to be the Manager of the International Affairs Department at Chinese Gamer International Corp., in charge of the business affairs and operation communications concerning the product line in Japan. However, creating games has always been his dream, and he finally left his position and began his new life as a game developer…

Michael Lin

Michael Lin

Joined the industry as a game programmer, Michael started to take part in quality assurance after undergoing training at Microsoft Game Studios. He once established a cross-border QA team that completed tests for an international large-scale MMORPG. He worked all the way up to management level and accumulated a lot of experience through trial-and-error, in…

Yao Shun Ting

Yao Shun Ting

Co-founder of Red Candle Games and director of Detention. Used to be an office worker before becoming a game developer. Work experience includes 3D animator, editor in a publisher, and interactive multimedia engineer.

Eddie Yu

Eddie Yu

Eddie Yu, a self-proclaimed master of soy milk and freelance music arranger. He works on BGMs and audio design during the day and develops games with GameMaker in the night. Eating doesn’t feel right for him without GDC videos, and sleeping isn’t possible without reading a few Gamasutra articles first. Eddie has gaming experience on…

Jheng Wei-Ciao

Jheng Wei-Ciao

With six years of experience in a game company and another six as an indie developer, Jheng Wei-Ciao was involved in five game apps, including Bonnie’s Brunch (邦妮早午餐) and Jade Ninja (勾玉忍者), and he has also published a book: Confessions after 1000 Days as a Game App Developer (半路叛逃). He writes articles for the blog…