Day 1
R0 | R1 | R2 | R3 | |
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08:30 - 09:15 |
Check-In
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09:15 - 09:30 |
Opening Remarks
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09:30 - 10:30 | ||||
10:30 - 11:00 |
Break
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11:00 - 12:00 | ||||
12:00 - 13:30 |
Lunch Break
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13:30 - 14:30 |
R0
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R1
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R2
Case Study of Multiplayer Game Development with Photon Cloud
Operation
Game Design
Production
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R3
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14:30 - 15:00 |
Break
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15:00 - 16:00 |
R0
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R1
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R2
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R3
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16:00 - 16:30 |
Break
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16:30 - 17:30 |
R0
Gumballs & Dungeons—Where There's a Will, There's Always a Way
Operation
Game Design
Production
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R1
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R2
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R3
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Day 2
R0 | R1 | R2 | R3 | |
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09:15 - 10:45 | ||||
10:45 - 11:15 |
Break
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11:15 - 12:15 | ||||
12:15 - 13:30 |
Lunch Break
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13:30 - 14:30 |
R0
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R1
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R2
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R3
Game Development Workflow in our own Engine - From Concept to Playtesting in Crush2D
Game Design
Production
Programming
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14:30 - 15:00 |
Break
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15:00 - 16:00 |
R0
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R1
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R2
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R3
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16:00 - 16:30 |
Break
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16:30 - 17:30 |
R0
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R1
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R2
Instant Adulting: how we turned our student project into a commercial game
Business
Game Design
Production
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R3
Speeding-Up Game Production & Deployment with GCP
Production
Programming
Art
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