Day 1

R0 R1 R2 R3
08:30 - 09:15
Check-In
09:15 - 09:30
Opening Remarks
09:30 - 10:30
What's new at Google
Business Production
10:30 - 11:00
Break
11:00 - 12:00
The Road to Reality in VR & AR
Production
12:00 - 13:30
Lunch Break
13:30 - 14:30
R0
Manapool - Indie Fund Model in Taiwan
Business
R1
3D Anime Graphics on an Indie Budget
Production Art
R2
Case Study of Multiplayer Game Development with Photon Cloud
Operation Game Design Production
R3
Professional QA Is Not What You Think It Is
Production
Game Development Framework from the Ground Up
Programming
14:30 - 15:00
Break
15:00 - 16:00
R0
Lessons learned – building a VR Studio
Production
R1
AWS Helps You Focus on Developing Games
Operation Production Programming
R2
Venturing into the China Market -- Emerging Changes That You Need to Know
Business
R3
AI in Games and Level Difficulties
Programming
16:00 - 16:30
Break
16:30 - 17:30
R0
Gumballs & Dungeons—Where There's a Will, There's Always a Way
Operation Game Design Production
R1
7 Mysteries of Luck in Games
Game Design
R2
One-Person Server Team - Using GAE for Games
Programming
R3
The Differences of The Dev Process Between Taiwan and Japan
Production
Introduction to Otome Game Design
Game Design Narrative

Day 2

R0 R1 R2 R3
09:15 - 10:45
Bringing the future to the present with Rez Infinite
Game Design Production
10:45 - 11:15
Break
11:15 - 12:15
From VR to VR+
Operation Business
12:15 - 13:30
Lunch Break
13:30 - 14:30
R0
Factors Leading to Successes and Failures in Game Crowdfunding
Business Community
R1
The Development and The Success of Unearthing Mars
Production
The Path of Red Mages: Making Games with PlayMaker
Game Design Production
R2
Lessons Learned from Lanota
Operation Game Design Production
Postmortem of Legiondary: What Went Right and What Went Wrong
Game Design Production
R3
Game Development Workflow in our own Engine - From Concept to Playtesting in Crush2D
Game Design Production Programming
14:30 - 15:00
Break
15:00 - 16:00
R0
Saving Months on Optimization in Mobile Game Development
Programming
R1
The Art Direction of Detention
Art
Scenery in between The Voxels: The Visual Design of Qubot
Art
R2
Replica : the medium to convey a political message
Game Design Narrative
R3
A day in the life of the Game Sound Designer / Composer
Audio
How does Audio Increase Enjoyment in Games?
Audio
16:00 - 16:30
Break
16:30 - 17:30
R0
Detention: Globalizing a "Local" Subject
Game Design Narrative
Our Missteps in Game Development
Operation Game Design Production
R1
A Survival Guide for Game Programmers
Programming
R2
Instant Adulting: how we turned our student project into a commercial game
Business Game Design Production
R3
Speeding-Up Game Production & Deployment with GCP
Production Programming Art