Wen-Kai Tai is currently a professor in the Department of Computer Science and Information Engineering at National Taiwan University of Science and Technology, as well as a member of the GAME Research Center and the GAME Lab. In recent years, he has been working mainly on procedural content generation (PCG), game design automation, game AI and player modeling, multimedia, and other items related to innovative R&D applications. He is also involved in consulting for and developing industry-university collaborations and projects, including research and planning commissions from the government.
AI in Games and Level Difficulties
Bot AI in games can be used as opponents for players and also offer more diverse game modes and level difficulties, which complement the replayability of games and encompass a wider range of players. This talk will focus mainly on:
1. Introducing the design and optimization methods and other potential uses of Bot AI in computer games;
2. Sharing methods for evaluating the difficulty of game levels; and
3. Applying the current development results to released games to evaluate the practicality of such results.
* This session will be conducted in Mandarin.