James Tien oversees the business development of Google Cloud in Taiwan. Having been in the cloud business since 2012, he is proud to have witnessed such significant paradigm shift. Google externalizes a lot of its technologies (be it big data, machine learning or AI) as part of the Google Cloud offerings. Companies of all sizes get to take advantage of these as they continue to expand their businesses. He looks forward to enabling more companies into Taiwan to succeed in the future.
Speeding-Up Game Production & Deployment with GCP
Pokémon GO was extremely phenomenal and popular all over the world after its launch in 2016, and what backed it up on the server-side was none other than Google Cloud. Its services were built on Google Container Engine (GKE) and utilized the lightweight virtualization technology Docker, and also the open-source container orchestration solution Kubernetes for global deployment. And Pokémon GO certainly is not the only hit game which uses these GCP tools.
As the strategic partner of GCP, CloudMile conducts this panel disucssion, inviting well-known game studios in Taiwan to talk about the experience of building services on top of GCP, and what techniques were involved in the process. One of the GCP representatives will also be present to explain about more possible applications, such as demoing Nuke rendering with Zync in GCP, so that developers can have a more detailed understanding of how to use Google Cloud to speed-up image processing, and the functionalities of GCP console, to save time and cost on backend deployment, maximizing the value and performance of your game projects.
* This session will be conducted in Mandarin.