YuRen Lin
Yu-Ren Lin is the CEO of mobile game studio Uwan, with more than ten years of game development under his belt. He specializes in Java and client-side programming, including iOS and Android. Yu-Ren is also quite well-versed in server-side. His projects include Lightning Rangers (特攻天團), Lightning Fighter 2 (閃電戰機2), and Lightning Fighter (閃電戰機).
One-Person Server Team - Using GAE for Games
Want to develop a game server but are unfamiliar with systems such as Linux and MySQL databases? Don’t know what to do if your servers go haywire when too many players are online, right when the money is rolling in?
Don’t worry. During this talk, Yu-Ren will share his experience in using the Google App Engine to develop the server for Lightning Rangers, an online PvP shooter-strategy-hybrid game. He will discuss how to design several often-seen functions in game servers, drawing from his experience in developing Lightning Rangers—released just this January—as an example.
* This session will be conducted in Mandarin.
Speeding-Up Game Production & Deployment with GCP
Pokémon GO was extremely phenomenal and popular all over the world after its launch in 2016, and what backed it up on the server-side was none other than Google Cloud. Its services were built on Google Container Engine (GKE) and utilized the lightweight virtualization technology Docker, and also the open-source container orchestration solution Kubernetes for global deployment. And Pokémon GO certainly is not the only hit game which uses these GCP tools.
As the strategic partner of GCP, CloudMile conducts this panel disucssion, inviting well-known game studios in Taiwan to talk about the experience of building services on top of GCP, and what techniques were involved in the process. One of the GCP representatives will also be present to explain about more possible applications, such as demoing Nuke rendering with Zync in GCP, so that developers can have a more detailed understanding of how to use Google Cloud to speed-up image processing, and the functionalities of GCP console, to save time and cost on backend deployment, maximizing the value and performance of your game projects.
* This session will be conducted in Mandarin.