David Sapienza
DAVID SAPIENZA – DIRECTOR (VIVE STUDIOS) – Currently overseeing an internal VR development studio, 2 Bears Studio, inside the Vive Studios organization within HTC. Before joining the VIVE Studios team, David lead the development of the beloved Minecraft on Hololens at Microsoft Studios, oversaw gameplay for Project Spark, produced 13+ games as a Senior Producer for THQ Inc. and oversaw Quality Assurance for 30+ games such as S.T.A.L.K.E.R. and Company of Heroes. David is a long time gamer with an unrelenting passion for AR and VR.
Lessons learned – building a VR Studio
It’s barely been over a year since premium VR has hit the market and there has already been a ton of games and apps created. More and more studios are making the transition into VR, but not everyone has changed how they make their content.
With the stated purpose to make quality VR content, 2 Bears studio was created and hit the ground running harnessing years of gaming industry veteran experience.
However, there came specific challenges that made us rethink how we plan and develop. With a year behind us and new products on the horizon, we want to share with you some lessons we have learned on our development process and how we approach releasing our future content. Additionally, we will share our own philosophy on how to create an environment for creating VR content, in an industry that is moving extremely fast.