As the CTO and co-founder of Rayark Inc, Alvin Chung involved in the front- and back-end development for several of their games—including Implosion, VOEZ, Sdorica, and Soul of Eden—while also aiding in the planning of the production workflow for each project and establishing a variety of infrastructures for game programmers at Rayark Inc.
A Survival Guide for Game Programmers
Game programs are far more complicated than any other software types in logic, architecture, and communication, which is why game programmers face a far more formidable challenge than other developers. Based on his experience in several different projects, Chung will start from the basics of programming, then go on to the lessons learned in software engineering, and elaborate on how a programmer can survive a game development project and better oneself from the process.
* This session will be conducted in Mandarin.